
For others it will rob the game of some depth and repeated play potential. In fact it actually simplifies the experience. For those that aren’t familiar with the rally car models, or just don’t care about the ride as long as it is fun to drive, this will mean nothing at all. The agent, as well as the idea of a garage are both essentially wiped out in one fell swoop.


There will be a few options, but there is almost always one car that won’t necessarily be better or worse than the others, but it will offer you more points for racing with it. on paper it sounds fine, but in reality, the choice of what you want to drive is essentially taken away from you. When you reach a certain level, you have more car options. The voices are never more than that, and they do grow old after awhile, but they are helpful as you ease into the game, especially for players new to the series.Īlong with the navigator, you will have an agent that tells you about the leveling system, which is how you receive offers from new teams to drive new cars. If it were a movie, the pacing would be spot on. The presentation is handled well enough that you don’t feel like you are being herded towards the first event, even though you are. It is a tutorial that is built into the game, but it is handled with a natural ease that makes it feel like you are being gently guided into the game.
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When you first start there really aren’t many choices-you can select singleplayer to attempt a time trial or race a single race, head online for a variety of multiplayer options, or head to the DiRT Tour (the campaign of DiRT 3) where you will spend the vast majority of your time.Ī team of race professionals helps you along every step of the way and explains what is going on. It also happens to be one of the best racing games on the market.įrom the moment you begin the game, DiRT 3 takes your hand and leads you through your options. As a result, DiRT 3 is far more accessible than previous incarnations, which will win more fans than it will alienate.
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A lot has changed since the original game was released in 1998, and the emphasis has shifted from a rally racing simulator to more of an arcade style-racing experience, but the spirit of the franchise remains alive. It builds on the things that worked and jettisons many of the problems of previous titles that prevented the casual fan from embracing the series. The third game in the DiRT franchise is not just a worthy successor to the previous DiRT titles, but to all the Colin McRae Rally titles in general. You won’t have to rely on the navigator to tell you where to turn (although that is still an option), instead you can sit back and enjoy the driving mechanics that are tight and responsive.

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The influence of the older games in the series can still be felt, but DiRT 3 is its own animal. Following McRae’s death in 2007, the franchise continued under developer Codemaster’s eye, and the McRae name was removed. Rally car has never had the widespread appeal that other racing styles–and by extension their representative games–have garnered, and while the McRae titles were solid, they were never really able to break through to the mainstream audiences. While the DiRT games have generally been well made, they tended to attract a niche audience. It is an immersive experience, and one where you can suddenly realize that hours of your life have been sacrificed to this game. You can start nitpicking soon enough if you like, but developer Codemasters knew what they wanted you to experience, and they take you by hand to guide you through the world they have created. From the first moment you start playing DiRT 3, it is hard not to be impressed by the presentation and polish that went into the game.
